![]() You begin life as a lowly driver trying to make your name known, which will be done with the help of Patrick Callahan’s baby, the World Series Racing team and league. The premise in GRID 2 isn’t too different from the original. Admittedly, I quite like this style – you might call it a cross between a Need for Speed and F1 (the former, which I find a little too unrealistic the latter, which I find far too complicated). Instead, Codemasters implements a “TrueFeel” mechanic here, which aims to make the driving physics feel realistic but not require too much out of the gamer to succeed. Unlike a Forza or Gran Turismo, GRID 2 doesn’t aim for high-level driving realism. My playtime there definitely helped whet my appetite for Codemasters’ latest. The graphics are fantastic, as are the tracks themselves. It’s a challenging game, to be sure, but it’s not a “sim”. Well, with the impending launch of GRID 2, I decided to go back and play the original and quickly discovered why it received so many awards those five years ago. Since the game’s launch, I’ve lightly regretted not giving it a fair go, but found myself unable to dedicate time to go back to it. I likely had other games hogging my attention at the time, because I did have some interest in it – I even implemented the game into our graphics card testing suite for about a year. Despite being a huge fan of Codemasters’ racing titles, the original GRID (aka: Race Driver: GRID) is one I skipped over – but there’s no good reason for it. ![]()
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